Re: Shooter Concept Demo (Windows and Mac!)
Yeah I think they should just be limited a bit, not taken completely out. Where I ended up getting frustrated was when I did nothing else besides fight rockets. My suggestion would be limit the min reload time of the launcher, then also limit the max amount of rockets that can be queued up, so, say I used 10 enemy callers. Well, using 3 would net me rockets firing from both sides for a good solid 2 minutes, so I wouldn't even wanna think about using 10. But, what this could do is say, no more than say, 5 rockets per caller per side, and at a minimum, 5 seconds need to pass before launches.
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