Re: Harsher action for copy paste

It could also help cut down on this kinda crap if we insisted that extremely buggy/bare bones games went in the dev room.  A comprehensive rule about such a thing won't fit every game because their is no real point at which you can say if a game is too basic, it's kind of a matter of opinion.
So I think that you'd want to take it on a case by case basis, and if you were unsure you'd ask other mods for their opinion, just as you would when deciding weather or not to mark a game as illegal.
Again though, the link should definitely be removed ASAP, and maybe even lock the topic until a decision has been made, so that you don't have to watch it like a hawk for other links.
This type of review process, kinda like registration actually, but only for suspicious games, might help keep things running more smoothly.  Besides, it's just as easy to unlock a topic or move one back to where it came from as it is to lock it or move it to the dev room, and no one worth listening too thinks mods are required to be infallible.
Since it's hard to prove otherwise, only two staff are even qualified to examine code that I know of, and communication is often an issue, I'd personally air on the side of suspicion.  You may get a bit of backlash, but not generally by people who can actually vouch for the game personally, and even then their are other places you can spread the news of a new game.


I still think that hiding some kind of identifiers in your code/metadata could be useful though, even for open source projects.  I'd really like to see that become the norm, as I think it's just kind of common sense and if you don't go bragging about it everywhere, most of the noobs who create these sudo games won't even know where to begin finding it anyway.
It doesn't even need to be something fancy, in fact the simpler the better really, as long as it's effective.

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