Re: Getting started with coding audiogames in Python?

Thats totally up to you and your wanted level of profession. There are multiple attempts, one of them is just inserting the right sounds at the corresponding line of code and playing and stopping the background music at the right time, other concepts utilize a so-called event-system, where you plan all the sound specific stuff outside of code and just tell the code which event it should invoke, so the code doesn't have to worry about any of the sounds at all. It all depends on the tools you choose and the way tou want to go.
Best Regards.
Hijacker

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