Re: New Samurai Shodown!

Here's a breakdown of the basic mechanics, if people didn't watch the video:

- 4 attack buttons; light, medium, heavy slashes, and a kick aka A, B, C, D
- a+b is dodge
- b+c is universal overhead attack that has to be blocked high
- c+d is a throw
- a+b+C is rage explosion
- perrying an attack can be done using quarter circle forward +a+B, result is different depending on the strength of the attack. Light and Medium slashes result in hit stun. Heavy slashes have hit stun on perry, as ell as the opponent being disarmed if the perry is successful. Kicks can't be perried.
- just defense is done by pressing back as an incoming attack is about to land, various versions exist in other fighters. Pressing a+b while just defending will result in a blowback attack
- throws are not techable in this game and are more of a push back instead of a full animated sequence like other fighters
- if you are disarmed, press light attack to pickup your weapon when it's nearby, don't have to be exactly on top of it.
- rage meter has two ses; passive powerup which increases your general attack and gives you access to ex-specials when you perform them using heavy slash, and rage explosion
- rage explosion is activated with a+b+C and freezes the timer until explosion runs out, and also gives access to lightning blade which is high damaging attack with fast startup, done by pressing a+b+c again. The les life you have, the longer your rage explosion lasts. Can only be done once per match, not once per round.
- three types of super attack in this game. weapon flip or wft, done by pressing quarter circle forward+B+C, which requires rage mode, not explosion. Successful conection will disarm the opponent.
- lightning blade or issen, as mentioned above, requires rage explosion and has very fast startup. Can be used as many times during rage explosion as you like, until it connects at which point you lose rage explosion and it because of rage explosion, it can only be done once per match.
- super attack. Can only be done once per match and doesn't require any resources, but has super slow startup. Similar to ultimates in ther games, is the most flashy and cinematic attack.

Other than that, I don't think I missed anything... as emphasized before, this game has very few actual combos and is more about timing and landing strikes at critical moments. A heavy slash in rage mode can take off 30% life. Crazy stuff and best understood from watching the auction tournament above. This one is definitely one I intend to take seriously when it comes out. The only thing I would like them to do is bring back fatalities from Samurai Shodown V... would love to see those  done in a modern style!

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