Re: Civclicker v1.1
Yeah. I kept killing workers off at first, which I thought was neat. I got a bunch of upgrades that improved farmer performance, but the balancing act wasn't really ending and I just got tired of it. I don't have any interest in balancing resources if I don't really care about the characters/workers/whatever I might be dealing with. if there's no story text to reward me, I have no interest in taking the time to progress. The religion system did sound pretty interesting though, and I might continue just to see what that's all about. I built a few temples before I stopped playing, but I had to wait forever to collect 1000 piety. Also, I couldn't just leave the game running, because my farmers occasionally got attacked by wolves without me noticing and then all of my workers died. lol
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