Re: Civclicker v1.1

Yeah.  I kept killing workers off at first, which I thought was neat.  I got a bunch of upgrades that improved farmer performance, but the balancing act wasn't really ending and I just got tired of it.  I don't have any interest in balancing resources if I don't really care about the characters/workers/whatever I might be dealing with.  if there's no story text to reward me, I have no interest in taking the time to progress.  The religion system did sound pretty interesting though, and I might continue just to see what that's all about.  I built a few temples before I stopped playing, but I had to wait forever to collect 1000 piety.  Also, I couldn't just leave the game running, because my farmers occasionally got attacked by wolves without me noticing and then all of my workers died.  lol

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : giorgi elbaqidze via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector

Reply via email to