Re: Breed Memorial - New monster breeder simulation game by Morokuma

I think you need popularity over 20 or 25, but I could be wrong on this.

If you want to unthaw, just go back to the hibernation room. It's easy. Just be aware if it's nearly dead, it's still gonna be nearly dead.

Controlling multiple monsters at once is probably an enormous headache.

Plant-golem is borderline OP, by the way. Big damage from skills, and a bunch of stuff that causes leak so the foe can't really hit you. Got this one into the low 800s and it didn't even turn 2. So much for taking it easy. lol My problem is, I always try to do everything fast, thinking that the age is the factor, when I think it's probably wear and tear that's a factor. So for instance, if I fet it Megaprotons every day and just rested, that would probably be a sure-fire way to do things. Except I don't have that kind of money. lol

I've now unlocked zombies and ghosts. I'm wondering if there are any other types to unlock. I feel like it might be something like twenty (as that would be a nice square number), but not sure so far. Apologizing in advance for spelling. So far we have slime, worm, plant, club, ghost, zombie, fish, bird, laby, golem, goblin, pixie, devil, dragon, gau, cat, ryan, magical doll. I don't know what some of those actually are (my monster dictionary is at something like 35% now), but yeah. There might just be 18, but if the axe and/or the bear claw unlock new types somehow, that's cool. Someone mentioned a bear type earlier, but I haven't seen any of those, or maybe I'm just not looking.

Now have a chrysanthemum tree, and am starting to wonder if these fatigue-reducing items have to be used, or if just possessing them is the ticket. In the future, as I may have said, I do hope the game is a bit better about this.

Tell you what though. As repetitive as this game can be, it's bloody addictive.

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