Re: Games we dont have yet

Gauntlet would be cool, though considering we don't  any top down closed arena shooters in audio yet (though why goodness knows), Gauntlet is probably a bit more outside our experience, unless we turned it into a full on fps rpg.

@firefly, I'll certainly agree that turn based combat can either be well or badly done, and the sort where you have barely any choices and are just hitting attack over and over again and watching the random numbers aren't that interesting. However, for me, the more your involved in a combat system and the more factors you have to play  with during the battle, the more interesting it is. Entomb's aiming system and character based initiative is a good example.
I also really like the active time battles in Breed memorial as well since you have time and cool down etc to deal with as well as just choosing your attacks.

Still its an individual thing as you've said, I'm afraid I've always felt if all your  essentially doing is choosing equipment and letting your characters have at it automatically, what exactly is the point you being there and witnessing the battle at all?

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