Re: Madden NFL 20 Beta, terms and FAQ

Orin wrote:

@JLove: Apparently they really plan on fixing the TTS inconsistancies at launch. We'll have to see if they walk the walk on that one.

At launch?  My understanding was that the inconsistencies were guaranteed not to be fixed at time of release.

Orin wrote:

I don't think haptik feedback is good enough programatticly yet to give us all that information E.G. open players for passing, just with haptic feedback alone. We have to have some audio cues.

Actually, I think there are certain things that could be done with haptik feedback to help us .  For example, let's say I choose a pass play.  Three receivers run routes, as well as the fullback.  After snap of the ball, one quick tap would indicate that the running back assigned to button A is open.
Two quick taps would mean that the receiver assigned to button B is open, while three would indicate the receiver at X is open, and four taps for the receiver at Y.  It's not totally going to fix all issues, but you get the point.  All the narration in the world won't tell us when a receiver has come open, or whether we're following our blockers correctly during a run play.  That's where haptik feedback could be helpful.

Orin wrote:

With user control more greater a force than ever I can't disagree with you, but at the same time as someone who tested the beta, we could do a lot more than we could before, in any video game.

I did not get to test the beta, so I can't speak to that.  Like I said before, I'm pleased with the progress.  I'm simply concerned by the confusing statement I quoted above and the fact that there was no mention of attempts to fix the issue in that article, and I have concerns about the continued reticence with respect to the in-game issues not related to narration, such as on-field information like open receivers, passing routes, defensive coverage, run blocking, etc.

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