Re: Input for Blind Users

@Daigonite: well, it depends on what kind of input do you mean. if we're talking about a user interface, i.e. a window with edit fields, checkboxes, buttons, there is one major difference.
And that difference is, that for sighted people, you usually make things to be easily accessible by mouse, while for blind people they need to be accessible from keyboard. Sighted people use the mouse 90% of time, and just sometimes use keyboard, when they need to write something. Blind people use keyboard 100% of time, and does not use mouse at all. Only in special cases, when there's no other choice, like if some button can be activated only by mouse. But if they can avoid it, they will do so.
So if you have such an interface, first thing to check its accessibility will be if you can access all elements from keyboard only, for example by pressing tabulator, and how practical is it for you. Next step would be to use actual screenreader, because you don't need only option to get to target element on the screen, but also a mechanism, which annouces whichone is currently focused. Without it, the Blind person doesn't have a chance to get oriented in the interface.

Of course, situation is then bit different during actual gameplay, if you're developing a fps, but that is not this case I guess.

Best regards

Rastislav

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