Re: evolve, a new incremental game

@54 and 57 You should probably make suggestions for the game in the Github or Discord. The dev may not check this forum very often.

@58. Weather, seasons, morale, farms, farming technology and farmer jobs impacts the amount of food you gain. Weather is random. Seasons cycle based on the time in-game. One month in-game is 140 seconds in real time. Morale is effected by unemployment, some weather, seasons, job stress and entertainment. 100% is the base morale. Each 1% under 100% morale gives you 1% less production in every resource. Every 1% above 100% gives you a 0.5% production boost in every resource. Job stress can't be reduced, just offset by entertainment. Entertainment is gained by Entertainer jobs from the Amphitheatre. More advanced technology later in the game adds more morale options and farming buffs. In the early game you have to play actively to keep close attention on your food, and click the gather food button as necessary. Later on it's not much of a problem.

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