Re: bgt, playing a sound through a handle
can I have the extended 1d loop? I am trying to use the sound_pool to play music rather than the sound function so I can set a volume and have it keep the volume when the music track changes. Currently with the sound function every time the track changes I have to write:
svolume=music.volume;
music.stream("music2.ogg");
music.volume=music.volume-svolume;
I would like to set the volume once and keep it when the track changes. As far as I know the sound function will not save volume so that's why I am attempting to use sound_pool instead
Perhaps I should have named this topic how to keep volume level when changes music tracks.
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