Re: Sequence Storm Rhythm Racing Game

Well, I finally got past the third tutorial where you have to boost. Also, great updates to accessibility!
BTW I have my timing judgment set at -120. This seems to suit my system response, and my personal response time best. I'm getting around 90 percent accuracy for the stuff I don't know very well, with a dozen or so great judgments and less good and bad judgments, and the rest are synchronized or misses because I was stupid. In the f1 mission performance screen, it sometimes tells you how early or late your average timing is. Mine seems to hang around 6 ms late, which seems negligible.
Since I've begun making headway in this, I'm really, really tempted to purchase. I've played through I believe all the missions that can be unlocked in the demo (haven't messed with the arcade yet, though) but a few things are unclear. I've been able to power through the missions despite this, but am pretty confused on some things. If anyone could help clarify any of these, it would be greatly appreciated!
1. Seems like steering is pretty difficult to get right. I'm glad steering around rigs is merely optional, at least it seems that way, because I have no clue how to do it. And steering around the bariors in brutal defenses... I think I managed to steer around a couple but it seems really hard. I guess I'm supposed to wait until they get close, then use the speed boost and as they come to one side, steer to the other side? That sounds like it requires some pretty intricate timing to be able to get the speed boost in the right window so you have time to steer around the barrior before the speed boost is depleted.
2. What is the difference between speed boost and drift? Drift does something with autopiloting I think, but does it provide a speed boost as well? I'm guessing not, but since I was so confused about steering with the speed boost, I didn't really understand what drift does, though using drifts and collecting notes to keep the drift going is insanely fun. Also, do you have to have your power maxed out to use them affectively, or can you get away with less?
3. There was a mission where the bonus objective was to hold all notes for the correct time. I somehow completed it, but I don't know the difference between a hold and just pressing the key. And in the f1 mission performance screen, it said 0 of 0 holds. So I dunno.
4. The health of your car. I've never run out of health I don't think but it's hard to tell; I don't know how much health I have, or what takes away health.
5. I haven't messed much with the audio cues 2 mode, but from what I've seen, it sounds like it's more of an audio complement to the visual cues mode. The speech gives more visual-oriented instructions. I know it's still in testing, though, so am not trying to criticize much. Just pointing it out in case it was missed.
Okay, I think that's everything. Sorry for all the questions, I'm just really excited about the game but missing a lot of the picture I think.

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