Re: Sequence Storm Rhythm Racing Game
@149
By way of a response to your description of the barrier cue, I know you said about sticking to walls etc to avoid them. Is there a certain side we should stick to in order to optimally avoid them, or does it not matter?
Also, after a number of trials and tribulations, I've been progressing with missions and grinding credits via difficulty, as well as, seemingly, getting my head round boosting vs drifting in terms of optimal usage. Think that's partially due to the turn sfx you added. Great work on that by the way.
My final question for now, though it's not an urgent tweak: could you add a little more description of each of the other character's avatars? I know our protagonist has their avatar described briefly in the opening mission or so, but none of the other characters, where the opportunity is there, receive such additional description. I just think it might assist in a little character development as well maybe, though admittedly I've not played through much more of the story either so I might be missing something there.
Once again and this likely won't be the final time I say this, keep up all the great work when you return from your well-deserved weekend off from coding.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector