Re: Three-D Velocity 2.41

@Chris: I looked through the source to refresh my memory, but can't find any place where the timeout value is used. Perhaps I intended to implement it but got sidetracked. So, as far as I can tell it does nothing.

@Defender: It might. I know there's been a lot of work with Mono and XAudio2 but haven't played with this type of setup. At the very least you'll see smaller memory requirements when you run the game because of its use of 32-bit data types instead of 64-bit types.

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