Re: How big of a deal are 32-bit builds?
@15, 32-bit applications need to go through emulation modes and require other very complicated methods to actually work (see the article I linked to a few posts back). I would classify that as far worse since there's a much greater overhead when using 32-bit apps than if your using something that is native to the processor your running on. Sure, the overhead isn't noticeable but its still there. I would go with 64-bit builds; I'd rather lose users than allow those same users to tell me what I can and can't build my software for. Its technically not my problem if they can't run my software, especially if I explicitly indicate no 32-bit support.
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