Re: Feedback for future versions of EA SPORTS Madden NFL
I'm actually curious as to why there even *needs* to be a speech synthesizer built in. I'm trying to put together an accessible stack for building accessible Xbox games, and it seems SAPI is available, at least to UWP-based titles. I don't see why that wouldn't be true for non-UWP-based games, which is what I'd assume Madden is.
I understand SAPI wouldn't support every platform Madden does, so use it where available and leverage Pico everywhere else. I can't imagine that complicating the build process overly much. It may even simplify things by replacing Pico with a lighter shim where it isn't needed.
I'll tell you why it needs to be built in. The answer is PlayStation and PC, but emphasis is PlayStation here. Unlike xbox one, Sony doesn't have an API or anything to interface with. So if you want your game accessible on PS4 you'd better come up with your own solution. EA is not going to limit features to a specific platform only, say, because xbox one has a speech API that could be used.
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