Re: Mailman has been released!
Ehh, the main reason I've not played this game is very similar to the reason I have avoided playing other similar projects recently, and goes similar to what @jayde was saying:
The first post is your innicial shazam! Your tada for your fantastic new game. It is your opportunity to tell me why your game is fantastic, why it is unlike any other on the market.
I don't have the time, pacients or caring to scroll through two pages of posts to try and read other player opinions, when as the dev, you have the power to, in your first post, convince me of your games worth and utter amazingness.
As a lot of recent developers do however, this topic harps back t o the, "I made a game, it's awesome, go download it!" Which not only tells me absolutely nothing about it, but is very unconvincing.
Mailman, for example, ok so... I'm delivering letters. Great. So am I just enter, arrow up arrow up arrow up, enter? package delivered? Or are there more features, fun easter eggs, and such for me to discover. It's these things being mentioned, feature lists, a description written that shows you've at least glanced at techniques on marketing products and such that will make me take you serious.
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