Re: Minecraft for the blind?

@52
Binary is windows only, 32 bit. You could probably get the source running on a mac if you setup the environment right, but it would likely take a bit of fiddling and adjustment. I scraped it from an open source bare bones minecraft engine example [here] and modified it with some custom sonifier code derived from Peter Meijer's sonifier source over on [seeingwithsound]. It was originally meant more as a concept demonstration of depthmap sonifier navigation rather than a full game, but the foundations there. I have more refined python source around for the sonifier though, if your interested in something like that, though Audiocraft v1.1 isn't bad with the filtering implementation.

The idea, in principle at least, was to use something like 3D positional audio with reverb effects for the ambient environment for a general sense of the world, but to have the sonifier have various filter modes so people could scan for things like specific types of blocks, items, enemies, or interactive objects like switches, containers, doors, etc. not to mention be able to navigate around various obsticals within a 3D space.

I'm not sure what Ratislav Kiss is up to, though as with many a dev motivation and time can be precious resources. If you have any questions on the implementation, or any other source code like my custom python OpenAL wrapper, just ask.

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