Re: Help us with the next phase of AudioWizards. Searching for ideas!
Alright, let's break this down.
1. It'll be quite low quality. We don't really have professional mycrophones with which we can record. Maybe the music composing could be solved, but the recording, eh well.
Blue Yeti: $90 to $150 depending on where you get it. IN short, consumer-grade yes, but definitely leads to good voice recordings. Work your way up if desired and can afford it. BAsically, don't use an iPhone or pc or Walmart $15 mic and you'll be just fine. Besides, did it occur to you that maybe they would weed out the truly bad quality recordings? This is, after all, a competition. Music is where it gets tricky depending on what you have. I have a lot more than I did before, but when I tried the music competition all i had was lousy Garageband with the quality saved by the menial access to my purchased vst's before I bought Reaper and other stuff. And yet it didn't turn out half bad (it didn't win, but it was more well received than I had thought - I personally thought it sucked because of Garageband's instruments, but what do you know?) Lol! Then again, if you don't have the gear, remember that this design competition is more than just music.
2. If players know that the actual work was made by them, they won't buy the game. It's okay that they get a copy of it, but they won't encourage their friends or anyone to buy it because they won't think it worths that much.
Again, this goes back to 1 in a way. Ifsomething gets implemented into the game, or even considered, chances are it was a good idea/design.
3. If nobody buys the product, you won't get money for it, because you were just sitting in the background and wrote the code which you already got everything for, by the actual players of your game.
That is implying this game was down in the dumps to begin with which it most certainly isn't, it's a damn good game in and of itself.
4. I don't think I'd love to play a game in which for example I was the sound of someone, or I composed the music, or anything. If you needed only sounds, that's a different case, and people would be happy to help you out. But this competition literaly means that we should make up the whole game and then you'll program it in.
Two things. Firstly, if your work were to get into the game, you shouldn't be that critical of it. You are dealing with a team who knows what they're doing, and has an audio/music producer in house. Additionally, the game is already made, this is just feature expansions/new ideas. Maybe take some time to make sure you have all the fats straight before criticizing it. Just some food for thought.
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