Re: Dreamland-official version
I tend to agree... like the concept is pretty good, the game isn't a bad one for a while. But the almost necessity of buying stuff to actually get stuff done quickly is what kills it for me. And the fact that combat basically boils down to use your skills in the right order and kill the other person before they kill you, no defense and only chance-based dodges. The automated nature, as far as walking is concerned I think is a product of trying to release to both PC and mobile, they're probably attempting to minimize the advantage that an realtime MMO probably provides to PC players. A keyboard compared to a touch interface is already a whole world of difference... so I found anyways.
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