Re: Transitioning from BGT to Python or some other mainstream programming
@1, as the other posters mentioned, my guides will assist you with starting out in the world of Python. The first guide runs you through setting up the environment and links you to some tutorials that I have found helpful. The other 2 focus on getting keyboard input, sounds, speech, and menus, basically anything you'd need for game development. I know that transitioning may be difficult, but if you stick with it you can possibly earn a job using Python, and personally I feel like it is as simple as you're gonna get with mainstream (other languages require more code to get started, more effort to make sure that you're doing it right, etc). That being said, I am strongly in favor of Python, so take this with a grain of salt.
I should also mention that if you don't understand something, writing "Python 3 tutorial for x" into google will bring up a ton of explanations, something that is not available for BGT. If the tutorials I linked you to in the guides seem to fail at explaining a concept, chances are one of those search results will do the trick.
Finally, if all fails, you can ask on here and I or any other folks will do their best to help you.
@2 and 3, you beat me to it. Thank you. I should write up a guide for Lucia as well, just in case somebody wants a walk-through tutorial on how the engine is supposed to be used. Would anyone be interested? I am asking because the engine is already simple enough and at least personally I do not believe that such a tutorial would be necessary... but your opinions may vary.
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