Re: Back for the candy

yeah one of the problems with the alpha is that the step sounds wait till the whole sound is done playing and totally pauses all the action which makes me think you used play_wait on them, it just sort of, slows everything down and makes it feel clunkier than it really has to be, same with the monster death sounds. I think you might have done that to try to help queue the speech or something? not sure anyway. Also, during the map navigation, I just hear this constant monster growling sound, and it doesn't change position as I move, it just plays over and over, and I don't know why.

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