how do you like looking around your maps
So lets say, your in a top down based game exploring an open map trying to find items for a quest and the map has lots of places to get lost or stuck.
How would you look at your map. Use a camera, examining every single square?
Use field of view, listen to what's around you as you move the viewer?
Use a sonar, bouncing sound off nearby walls?
Listen for sounds that stand out and try to move towards them?
Or what if your in an fps style game and the map is complex and you need to move quickly.
Even if the game doesn't have what you'd need/want to see in map look ahead systems, I've always been curious what audiogamers have wanted in map exploration.
Let me know your thoughts!
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