Re: What Enemies or Obstacles Would you Like to See in my Upcoming Project

A few ideas.

1. Places on the ground where if you step on them, you slide in a direction for a few squares, unable to stop. Also, items which you can activate (grip boots or whatnot) which let you stop sliding, or prevent you from sliding in the first place.
2. Enemies that periodically switch sides when hit, or teleport in general. Don't overdo this.
3. Enemies that shoot whatever their projectile is at different heights. Have height 0 (will hit your feet while standing/ducking, will miss while jumping), height 1 (will hit your head while standing, will miss while ducking, will hit your feet while jumping) and height 2 (will only hit while jumping, will miss while ducking or standing still). Make some enemies vary their shots, as long as they're not insanely fast; example, an enemy might go 2-0-2-1, then 1-1-1-2-1-2-0-0-0-1-2. So you'd have to learn its patterns.
4. Enemies which change their behaviour when hurt or about to die (get faster, change shot patterns, change aggression, run away, turtle).
5. Mud that slows your running speed.
6. Areas where jumping will bash you off the ceiling (so you can't spam-jump like crazy). Alternatively, if you want to be mean, spiked ceilings. Try not to combine this with enemies who shoot a lot of low stuff, or players will just die and not play your game.

All I've got for now.

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