Re: Manamon 2: Impressions Thread

So here's my thing.
I recognize that for Aaron to extract a script from the game itself, that might be difficult. I'm also not expecting him to just hand over source code, and I'm not sure what I'd do with code anyway.
No no. What I was expecting is that he would have written his script out first, maybe in pieces for different cities/chapters of the game/whatever else, then put them into the game before assembling it all. It is those raw text files I was hoping to get hold of in Manamon 1, hoping to be able to reference. That is what I meant when I mentioned "good dev practice". If I build a quest in the online RPG I'm working with, and the only place that quest exists is within the editor, and I have not documented anywhere else, then it becomes really hard to storyboard or improve on things outside the editor, and it may be a pain to edit strings within code all the time. As such, writing it all out first, and having people comb through it all before compiling, just represents best practice, especially with an RPG where text is more important.
So when I was told that no, these files did not exist, that definitely made my work one hell of a lot longer, harder and more tedious. If that is the case, even still, with manamon 2, then at least I know it going in. My offer still stands. I am in college right now, going to graduate next year, and while I've had plenty of time to smash through the game four times now, I can't be doing that relentlessly. I'm willing to help, but this is going to take time. I'm willing to put in that legwork if someone wants to work with me in order to put everyone's best foot forward.

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