Re: undeadstrike pure basic version

We are. We are giving you feedback on games you make. While it's good that you choose to put your releases into the dev room, it does not change the fact that command line games aren't attractive enough. There are some exceptions, but those are far and few between.
I'd ask myself the following:
Why are you doing this? Why are you coding? Is it to impress somebody? To prove a point? If so, whom? What is your goal?
Why are you stuck? Is it because the language you are using does not have good support? If so, I hate to tell ya this, but switching may be your best option.
I also hate to tell you this but... crashing and figuring out why things crashed is a programmer's job. If you hate doing it, then maybe you should not code? It isn't for anybody...
Also, it's not because we hate text games. It is because your writing is frankly on par with a seventh or eighth grader. There. I said it. It may hurt, but that does not make it false. Come up with a badass story, add in interesting mechanics, run your text through a spellcheck, and then we'll talk.
I hate to be so harsh here, but text is literally all that text games have to offer. That is why I'm pointing this out, because while I am happy for you creating a project which works, I am not happy with the seeming lack of effort put into polishing and making it good looking from the customer standpoint. As a user, I don't care what's going on under the hood. You may have quantum theory calculations running in your while loop, but unless I can see them, I do not really care.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ty via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Ty via Audiogames-reflector

Reply via email to