Re: Manamon 2: Impressions Thread
@BryanP: I suppose it's a rudimentary form of microtransactions. They did say these games were made on a shoestring budget or something to that effect, and besides, you don't actually buy any of the game disks, or even the console itself. The good thing is that all of the newer minigames require less tokens and have a pretty high credit payout.
@Argin: Yes, the timer does continue to stop when playing Mathmon using NVDA. There is currently nothing that can prevent that, at least until NVDA's speech refactoring takes shape within NVDAControllerClient32 and the screen reader itself. That will allow the program to query the screen reader to see if it is done speaking. Aaron is aware of this as well, so once it stabilizes I'm sure he will be interested in updating the games to use the new speech methods, provided that porting is fairly straight forward.
@Jayde: the problem Trajectory described is even more compounded by laptops with shit soundcard drivers, which, sadly, most consumer-grade ones do. A lot are coming with Waves Max Audio Pro now as a software backend to existing soundcards. CPU/keyboard repeat rate is another big factor when time is of the essence, I've had keyboards that have artificial limitations of what keys can be held down when etc (Inspiren1545, I'm looking at you). I personally do not experience any problems with the rhythm games but it may very well be my soundcard. It still probably would not e worth buying a pro/pro-sumer external soundcard over this game, considering
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there is absolutely no benefit to getting perfects on all the rhythm games besides an oh-so-satisfying congratulations message.
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