Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Merging into the more appropriate section for this kind of report as I just realized I never posted this here.
Anyone getting a runtime error at the beginning of the Pierre fight? This doesn't matter what move I use, though it happened after using polish with Mightaurus.
A runtime error occurred.
In function: stat_change_helper[]@ powerdown_formula_base(turn@, bool, bool = true)
Description: Null pointer access
Would you like to copy the stack trace text to the clipboard?
Call stack size: 27
Function: stat_change_helper[]@ powerdown_formula_base(turn@, bool, bool = true)
Function: stat_change_helper[]@ powerdown_formula(turn@, bool)
Function: bool skill::will_fail(character@, string&out = void, string&out = void)
Function: void pierre_behavior_object::act(character@[]@, character@[]@, character@ = null)
Function: void character::invoke_callbacks(int, character@[]@, character@[]@, character@ = null, object_info@ = null)
Function: void battle::invoke_callbacks(character@, int, character@ = null, object_info@ = null)
Function: void battle::handle_callbacks(int, character@ = null, object_info@ = null)
Function: bool battle::beginning_of_turn()
Function: bool battle::battle_loop()
Function: void battle::start()
Function: void pierre_battle(interact@)
Function: bool interact::check_events()
Function: bool interact::manage_events()
Function: bool interact::run_events_and_texts()
Function: bool interact::standard_act()
Function: void interact::act()
Function: void field_event::act_step(location@ = null)
Function: void map::run_step_actors(location@)
Function: void player_object::check_interacts_on_step(location@)
Function: void player_object::moved_to_tile(bool, bool, bool, bool = false)
Function: bool player_object::walk(int, bool = false)
Function: void player_object::act()
Function: void map::loop()
Function: void map::play()
Function: void play_game(bool = false)
Function: void launch_manamon()
Function: void main()

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