Re: Bloodbath, last minute suggestions

here's an experiment on how to change things up. Instead of making acrobatic lords with endless stamina, why not limit all of this? 

  Slower movement speed, no defenses to damage, and not that great stamina and jumping. Pull a page from Swamp's playbook and make stat pickups a thing to a capped usage of 3-5. passively, these upgrades will improve your character to get bonuses of some type. However, more importantly, if someone burns a charge from the stat pickups, you can get enhanced stats based off your remaining charges that will supercharge your defenses, speed, stamina etc.

  So, if one were to collect 3 speed pickups, they would be moving at about double their normal movement speed compared to base. Using up a speed charge, for 10 seconds, they suddenly zoom about at 3x or 4x speed, easily running into cover and rapidly dodging and collecting items. However, once their boost is up, they are reduced to 2 charges in speed providing a lower bonus compared to 3. using up a charge now will move you fast, but not as fast as before.

   3 defense pickups might let you enjoy 50% damage reduction to incoming damage, and one can use up a defense charge at rank 3 to be immune to damage for 4-7 seconds.

  And so on. might need to balance this out to make using up a charge for damage immunity for a limited time, just to win that shotgun battle with another player.

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