Re: Introducing Quorum Programming Language!

The issue is that the devs are pushing this language to be used in schools, but also say that it can be used to develop audio games and such. Also, the reason why pictures and such are in the Quorum tutorials is because again, it's designed with the classroom in mind. Don't have sighted assistance to implement this graphic the right way? Get help from a classmate that has some vision or your instructor. 95 percent of Quorum is used in blind schools nowadays, and teachers love it because it's an *accessible* programming language, and the syntax is easy, but these kids learning this language have never played a single audio game in their lives, and if they have it's probably only Jim Kitchen's games.

Quorum is capable of making some pretty good audio games, however since no one on the Quorum team who writes up the documentation probably has never played one, they can't create an example of it. The auditory racing game example is a teaching example at best. A lot of things have to be done from scratch, E.G. menus and such. That's great, but I don't have any examples to reference with this. Also, the reference has a ton of stuff in it not meant for the end user. The underlying accessibility libraries and other such stuff that aren't designed for the end user needs to be put in its own section. What I mean is, there's functions/actions in the Quorum reference that the internal functions that one would use as an end user, read/write from. Most of these take up a majority of the content we're looking for that has written code examples.

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