Re: Survey of cross-platform spatial audio libraries
You could try Quorum's 3D positional audio libraries or DSP engine if you want:
https://quorumlanguage.com/tutorials/ds … orial.html
It's been pretty well vetted and I find it a lot easier to use than something like fmod, while still giving a significant amount of power for doing 3D positional audio through HRTF or otherwise. Basically, you can make objects, attach sound to them, and then move them in 3Space and the engine does the rest. Or, if you want to go nuts and do the multi-channel stuff yourself, you have access at the really low level if that's your thing as well.
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