Re: A Tempest Season, a new, special unique fantasy mud

Wow ranging skill is fun! though I'll have to train hide up a bit more to make full use of ambush it seems, still, having a monster stuck  in a trap and being peppered with arrows is amusing big_smile.

I really wish there was an empty container command, since it's very annoying having to constantly type "open chest, get all from chest" particularly since locksmithing a chest tells you what's in it and not how to open it.
I also wish those hidden trails went to more places than just lake fortune but we'll see. I've found some quests that look interesting, though having a quests nearby command might be nice to see what quests are in a given area.
That being said, hurrah for a mud that actually doesn't have that ridiculously silly "no discussing qinfo" draconian rule I've seen ruin so many muds, especially ones with really obscure quests.
Not that the quests in this mud are overly obscure with a little  exploring and the inspect command, one reason why a "nearby" might be nice to tell you what is in which area.

One thing I am still wondering is how combat messages work and what the options are for configuration, since it'd be nice to shorten some of my messages but keep some of what my opponents are doing, though I suspect  I will need to toggle the options until I get them right.

I'm also wondering when I find the area with the feathers so I can start fletching, and how armour making works, though again since as a ranger I'm guessing I need to go for leather armour anyway I'm not sure.

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