Re: good news
Irrespective of the programming language used, you should neither care about how long it takes to allocate a kilobyte of RAM (dude, we're talking millisecond/microsecond differences here), nor should you be trying to make a game using networking yet. If you were allocating megabytes or gigabytes of RAM and it wasn't for loading sounds, data files, etc., I'd be far more concerned for why you need that much and would be asking you to reconsider your choices during the SDLC. You've got a *lot* to learn before you jump down that rabbit hole. And, this appears to be a duplicate account. You do realize there's a "forgot your password" link on the login page, do you not?
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