Re: what happened to the balloon master source code?
I'd rather not. No need for posts, you have nicely screwed with people who already bought your games. Your games have a history of their own, either their registration system ends up not working, the game ends up being free or is discontinued for some weird reasons. Not saying they are invalid, but it does not make people who bought the game any happier. When people who bought your games ask for some support in the form of status updates on a specific game, an update is always coming but is never there. Everybody who is developing paid games needs to learn from some more professional developers like L works, GMA games, Philip, PCS games and so on. Why were their registration systems not failing? It was even harder for most of them to create games considering they were developing at the time in which there was no BGT and very little support for new developers, yet they still made very innovative games for that time. I get that people need to cover their server costs, but I'd rather take a game hosted on a free cloud storage provider than a paid game with random support depending on how well the system ends up working. I do hope this changes, because the same thing that applies to Mason is relevant to you as well. Both of you have great knowledge when it comes to coding, and certainly better than many members on this forum, but you made some really weird decisions. At the end of the day noone is picking on you just to hate, it's simply based on your history. I don't plan to turn this topic in a completely wrong direction though, the original matter was already solved.
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