Re: Programming an incremental audio game
Hi, really shouldn't be posting in here because my coding skills are about as good as a shakespeare rewriting monkey, but I know that many of the popular incrementals are written in java/_javascript_ (I can't tell those two apart), and they can handle huge numbers which bgt can't. But you'll need a language that can do that, because most idle games like cookieclicker or antimatter dimensions use such large numbers. With cookieclicker for example you can get into the vigintillion range for cookies, and it probably goes further. There is a max as to how much it can store, and it says this somewhere on the cc wiki but I can't remember off the top of my head. There are two types of incrementals that don't do this however. One type is the incremental rpg, where you have one or a party of characters which can level up, gain skills and powers, etc. Those typically don't have large numbers and there's some player thought required when upgrading or spending skill points, but chars can usually battle and advance on their own and there are soft reset mechanics. Good examples of rpg idlers are clickpocalypse and realm of decay. The other unique type is resource managers, where you have to balance multiple resources which acumulate automatically. Here, your numbers also don't have to be huge, unless you're working with exponential growth like space company does. Good examples of such games are civ clicker, net clicker, and similar games.
Conclusion: It depends on the type of incremental you want to make. If it's similar to cc, use something like js. If it's one of the other two, anything else will do I s'pose.
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