crazy party micro games listing!

Here I have used up a lot of my gems (in fact all but two) to make a guide of every single microgame in crazy party. Remember, if you enjoyed it, then please! please thumbs up!
microgame 0
It's the chasm jump. jump over the chasms jumping. played as a sidescroller you need to jump over the chasms. that's all
microgame 1:
It's the electroshock game; you need to run over the electric padds while they are not zapping. I know from experience that this is pattern-based.
It's the underwater microgame number 1. Only starting with 6 or 7 health, you need to find the bubbles until you get the ruby by going to the north. It's top down game.
game 3: it's a desert maze game with cactuses. I don't really know how it works, but you can cut down the cacti.
Again it's top down game.
game 4:
it's another electric game. you need to press the up arrow to get on the rung, but when you here the electro ball coming, go down and wait for it to pass, sort of like the windy peek minigame.
game 5:
It's a beach game. you need to pass the coconut trees. then, go underwater, avoid the fish and fetch the ruby.
game 6: it's a zombie game. move around the 2d grid, kill all the zombies with your sword, and then a door will open to the north and you can collect the ruby from inside the little room there.
game 7: it is the wasp's lake game. walk across the water until you find the island. avoid the wasps as you go. then go up on top of the tree and collect the ruby.
game 8:
It's a dig game. the ruby seems close in this topdown grid, but no. there is a wall there, surrounding the little chamber, and you need to find the diggable part. walk around the wall but don't spend too much time! It can take a while to complete the digging.
game 9: bat fly game. You have to walk left and right, climbing up and down through the little passages. but be careful because, there are bats there, and if you are climbing up or down in the middle of a step when they fly by, then you will go crunch!
game 10: icey game. there is a slippery bit of ice, and a wall in some parts, but there is an opening in the wall on one side so you can slide to get the ruby.
game 11: volcano game. You have to mainly stay on the middle lanes that cross north. You will hear a gravelly stepping sound when you are there. but take care to avoid the baby dragons! The good news? If you move out of their way, they'll just keep on going staying on their lane. So, use that to your advantage and cross. go too far to the left or right and you will hear a squishy sound. Go another step in that direction and .. splash! Into the lava you will go.
game 12: more icey game with water in the middle of it. topdown. evil. polar bears. electric eels. almost impossible, no strategy yet.
game 13: ice chasm game. it is a side scroller game again. but seemingly, what must be done is this. jump right into the middle of the chasm, no less and no further. then, you will get bounced to the right. pray that you land on the ruby, otherwise it will disappear and I don't know a way to get it to come back.
game 14: follow the desert shadow through the maze. make sure you don't lose it, as if you don't you will get stuck. this game you are very tight on time, so be hasty and keep very close to the cloud, if possible, even a couple of steps ahead. Not too many though, otherwise if it goes in a new direction you may have to cut back.
game 15: buoy rainbow teleport game. You need to touch the first buoy, then go through the teleporter. cross the cave, go through the other teleporter and touch the second buoy. then you will win.
game 16: turtle race game. the buzzers at the key f sharp means go forward, the ones at d sharp means go right, and the ones at the key b means to go left. I learned these so I knew which direction I should go in advance. and it might help you too.
Warning, too far off the track and you will fall and have to start again!
game 17: weird fire cloud ladder game. jump over the chasms, heading right, then up, then left, then up, then repeat that sequence until you get to the ruby..
game 18: more volcano game, in this one you have to go forward across the path until you here the squishy sound. then go back until you are on gravel again, but only one step, and try both directions, right and left.
game 19: it's extremely chaotic, with electric balls, shock pads, and robots trying to kill you. I've not figured out how to beat it yet.
game 20: desert game, like mirages for bonuses, except there are snakes (I saw 1 or 2) trying to get you, so watch out!
game 21: the mushrooms path, mini edition.
game 22: it is a 2d game where you have to avoid the chasms, and the swirls, to get to the north where the ruby is.
game 23: beach game. there is first a bit of sand with a crab on it moving from right to left and left to right. then a watery bit with an electric eel. then another sandy bit with a crab. the crabs won't leave the sand, as the eel won't leave the water. the ruby is on the northmost bit of sand.
game 24: a swamp game 2d game, with a few trolls and a couple of bits of swampy mush. being too close to either of these hazards will cause you to go back to the start, and the ruby will be to the north.
game 25: a travelator game with buzzers like in the race game telling you which one to take. I'm sorry but I don't have a better strategy for this.
game 26: this one is a village game, there are bicycle roads, stay off those, and houses a bit more north of them. Pick the right house because chances are you won't have time to go in both of them. The door can only be opened by stepping forward into it.
game 27: seems to be a left to right game, where you pick up a baby penguin, and have to take him all the way to the right to win. but be careful because on occation he will try to escape, and quite deliberately go back to where he was at the start of the game.
game 28: balloon popping on travelators, I think you have to pop all or most of the good ones to win. for people who don't know: the good ones have a higher sound, whereas the bad ones have a lower sound. press f to pop a balloon.
although the game is 2d, the travelators lead left to right. and vise versa.

game 29: you move left to right by jumping on the helicopter, then go under the water, avoiding the sharky thing, to get the ruby.
game 30:
You have to run north through this paddock filled with angry bulls. In my experience, they can walk left to right, but when they're charging at you, they can only move straight at where they  charged. Don't get me wrong though, it is not an easy game.
game 31: fireballs, bombs, and seemingly, no ruby. what could possibly go wrong!
game 32: a version of the bouncing ground that is 2d, go forward until you start to bounce. then move left and right to avoid the chasms, until you stop bouncing, then collect the ruby.
game 33: it is sort of a sidescroller, where you have to find the passages that lead right by going up and down. but be careful of the ghosts! go far enough and you'll see the ruby,go up or down to collect it if necesary.
game 34: rythm maths game, get enough right and you will be awarded the ruby automatically.
game 35: jumping sidescroller with bows that launch arrows at you. if they come from the left, just jump and let them pass. i find staying in the air almost at all times is extremely helpful for the game.
game 36: a game with letters that I have not figured out until this day.
And I could'nt make game 37's guide yet because I do not have enough gems.

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