Re: Concept of three dimensions in a text game
Asuming you have an implemented z axis, you could, for example, right a radar that pings a few tiles in each direction to see if there is air, or however you designate emptiness. If it notices this, it returns a danger or whatever.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector