Re: Hello! Can you recommend a BGT decompiler?

If you want to decrypt sounds, that can be done, though I don't know how to do it and wouldn't tell you if I did.

As for recovering the actual source code, you're out of luck. Phil actually told someone IIRC that even he couldn't get the original source code back from a compiled executable, but just the AngelScript code which would probably be far different from the original code, and maybe not even be recompilable. Bottom line, if you have a game and you wrote it but have since lost the source code, you're out of luck. Moral of the story is backup, backup, backup, preferably in multiple locations.

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