Re: Blind Quest: The Enchanted Castle is available now!

Actually I'm more than happy with the turn based combat system, my problem is this implementation, since there is no strategy or need to make different choices, just continue to attack and then take a potion.
Make the attacks randomised, make the  potions less effective,give more attack options, give different weapons to equip, make the enemies do different things etc.
Turn based combat can be fantastic if handled correctly, just look at dungeons and dragons, or pretty much any graphical rpg since forever,  this version just doesn't give the player enough choice about what to do, or really much chance to effect the outcome of the battle.

I have played a bit further into the game yesterday evening and have just completed the prison, and while I enjoy  environment and rather overdone acting, I  admit  combat gets very uninteresting, even against tough enemies, since it's basically just keep on attacking then taking a healing potion, similarly, while I like the side quests and alternative tasks in the game which need you to backtrack, there is little point in doing them since there are no real rewards other  more healing potions where as if the game had armour and weaponns or other items that would be different.

I'd say the game is worth getting if you want to play through the story, explore and listen to the wonderfully hammy acting, but if your looking for an entertaining rpg possibly not.

I also found a couple of quests with no method to complete, or at least I haven't run across them yet, I'll mention them here, though bare in mind I still haven't finished the game.

Oh, and spoilage ahoy!

First: in the planes there is a carpenter looking for elm wood to complete some toys, I haven't seen any, and at this point if i do it'd be a long treck back.

second, in the swamp, a game keeper asks you to defeat a particularly dangerous reptile man. I've beaten a couple of other reptile men, but not the one he is looking for apparently. I suspect the right one is behind the liana fencei have examined the fence several times, not to mention talking to or examining everything in the swamp,  and cannot get through.


In the prison, there is an arquebussier who wants to surrender and asks you to find a document in the stronghold so he and his family can leave Frayda.
I immediately went back to the stronghold, but nothing. I also searched the stronghold again after freeing philo, but nothing there either.

Lastly, not that it is a major deal, but I found it  bit strange that the old supervisor (the scholar in the swamp), did not change his message after you defeat the king of the swamp, he still tells you about the giant toad.

Again some of these, for instance the elm for the carpinter might be available later in the game, though it would still seem to need a trek here to complete, but i thought I'd report either way since hopefully if these things are! bugs they can be fixed.

Btw, I likely will not have time to continue the game over the weekend

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