Re: cookie clicker online beta version, and rb studios new home!

Conor literally said everything I want to say here.
This is a good idea for a game, but for me, it's a lot of the design that works.
The fun in incremental games is slowly unlocking all the upgrades, building up your resource/resources, seeing new things as they interact, and getting new challenges.
Here your presented  with everything at the start, and nothing to work for. Likewise, there is no reccord of how many of each thing you bought, which, apart from increasing the price, could also give you some indicators for achievements or other unlockables further down the line.

Lastly, the game is easy to cheat at the moment.
I only actually bothered with clicking to earn my first couple of cookie trees, once I'd raised the rate to about 10 cookies per second, I just waited, bought more cookie trees until I was hitting the hundred or so cookies per second mark, then went on to buying cookie farms, finally cookie kitchens.

By the end I was getting 232 cookies per second and so got enough to   remort about 20 seconds.

I would strongly suggest having a look at the cookie clicker wiki, then playing some classic incremental games such as space company to get an idea of how mechanics work and how to hook in players.

I will say though, I love the idea of this, it's really irritating that the one reason blind people can't actually play cookie clicker, is that there's no way to find that bloody cookie to click on, indeed it would be an easy fix, if the developer wasn't stuck  a vault somewhere counting his millions of cookies big_smile.

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