Re: witch kind of movement do you prefer?

@8, that's you, though. Thing is... full movement requires arguably less effort in creating a map. Manamon 2 catacombs are the prime example, nothing but a randomly generated maze. With the menu movement you will be forced to actually think about what is in your world and to predict more of what the player could do.
About hidden maps, oh buddy, you haven't seen nothing on that front. Menus provide greater ability to hide things, hands down. Imagine that you will need to use an item to open up a passage somewhere. You don't know what item, and you don't know where the passage is going to appear. With a full movement, there are only so many ways you could hide things, where as a menu system would open the area up to the point of it being stupidly big.
So, if it is done properly, a menu system could top full movement without breaking a sweat.
Finally, your point about "calling the shots" still holds true for the menu system. You choose where to go. You choose what to press. You choose what to use. You choose who to talk to. I fail to see your point here.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : burak via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Gaki_shonen via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : defender via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : tunmi13 via Audiogames-reflector

Reply via email to