Re: Gauging interest in another 3d audio project
The math will be portable, which is part of why I chose Clang. Not the only reason; Clang generally tends to be ahead of everyone else for the latest C++ features. In theory the audio backend is also portable. Some of the I/O stuff may not be.
It isn't that porting this to Linux or Mac is particularly hard, it's that I don't have those systems or the motivation and also hate Voiceover with the burning intensity of a thousand suns. But actually doing at least Mac should be pretty easy, though Linux with Alsa was a really big challenge for Libaudioverse because it's barely documented and buggy,. Hopefully miniaudio just handles Alsa, however.
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