Re: infini crawl, text dungeon crawling rpg similar to the wastes.
The low energy alert happens at 25%, and then that alert clears once you get over 50% energy back. I can make it be a set amount instead, which makes sense because energy costs don't scale with your progress like damage and hit points do.
Btw, I have some new ideas about energy, thinking about completely revamping that system to make energy and food less of just an annoyance and more of a resource you need to manage. So that might change in the next update.
For ranged weapons, what if the ammunition was a consumable item in your inventory? So you use it to fight a weapon? You'd have to toggle back and forth between pack and events, might get annoying.
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