Re: the slowness of bgt
I personally have no problem with extreme simplicity. In fact, I indorse it. Like you, Nocturnus, I couldn't code my way out of a cardboard box, but I would love to make games that people enjoy. My problem with BGT is continued compatibility. Call me a pessimist, but I see BGT not working with the latest version of Windows in 2030 given the rate at which it's updated. So many good games are just going to stop working entirely. Some of those games are open sourced so they could be rewritten in something more modern, but a good majority of games made in BGT are close sourced and way too big to be rewritten. I seriously doubt Aaron Baker is going to rewrite all his games in a modern programing language, and I wouldn't blame him if he didn't because there's no way he could do that alone given his busy schedule. Even if he could do it alone, it wouldn't be worth it because the hole process would just stress him out. That's my complaint with BGT. Not because it's simple, but because it's aging.
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