Re: about my new game rory farm
@rori, sounds like a great idea, people have wanted this type of game for a while, and strategy games are always good.
Myself, I would suggest you make sure of the following:
Firstly, that players will need one resource to buy another thus having to buy strategically.
In reality, you can't just buy animals and plants and expect them to produce more cash for you. You need to fertilise plants, pull weeds and water them, whilst even animals that eat grass need to be taken care of (for a start making sure your grass is okay), and of course not all animals eat grass, chickens and poltry eat graine and pigs eat mash made from vegetables.
I'd also suggest looking into actual types of plants, EG buries like blooberries are produced on bushes, corn grows in rows of single plants.
I'd suggest the following.
1: planting a plant takes a set amount of fertiliser which must either be bought or got from cows and other animals.
2: plants need watering every 2 minutes, if not watered for ten minutes they die.
3: Plants can be harvested every 3 or 4 minutes and the produce sold for money.
4: You can employ a worker to automate the harvesting and watering of a plant for you, but these cost money, more money than you'd get from one plant, which is where animals come in.
5: Fertiliser can either be bought, or got from cows.
6: Cows produce fertiliser, and after 10 minutes will have a carf which can either be sold or placed somewhere else to produce more fertiliser, however each tyle only produces enough grass for one cow, so you need to move them around.
7: Sheep produce wool which can be sold, though you need to sheer your sheep to do this. after ten minutes sheep ill produce a lamb which can either be sold or used to make more wool, though again, each grass tile only contains enough grass for one sheep.
8: chickens can be bought and placed on a tile, they need feeding every minute or you need to employ a worker, however every time you feed the chickens they produce eggs which can be sold (chickens lay eggs often).
9: chickens need corn to be fed, which you must harvest from corn plants, however each plant produces way more corn than necessary, EG a chicken eats one corn a minute, a corn plant produces 10 corn every three or four minutes.
10: Pigs can be bought and placed and after ten minutes will produce a piglot. the piglot can be sold for a lot.
11: pigs eat vegitables which need to either be bought or harvested, however each vegitable garden you have produces more vedge than one pig needs, EG each garden produces 15 vedgitables every three minutes, pigs eat 1 vedge a minute.
12: you can assign a worker to take care of any animal, however workers again cost money, though if your making enough from animals you can afford them.
I'd suggest that the game have an alert system and coordinates, so when either a plant had gone without water, an animal without food or the like you'd get a message, EG "vedgetable garden at 15-22 needs water"
something like this would work I think, and be a challenging game to play, especially if the system of worker highering were sorted so that you would still need to take care of tasks yourself to keep more workers employed rather than automating everything.
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