Re: Code 7 - Episodes 2 & 3 Out Now

@Dark, hmm, odd question. Depends what you mean with fixed,  I guess? There weren't, and still aren't, any inaccessible minigames in the VI mode. There is, no doubt, a tiny bug here or there, but in general, everything should work just fine.

However, to make sure no inaccessible minigames are in the VI mode, some of them have to be skipped. The developers, unfortunately, haven't yet managed to figure out how to make those accessible enough, since it's harder to visualize the map and act fast enough if you can't see it. So things like the MITM attack and the stealth segments aren't available by default. Most of the puzzles are there, though. As well as all of the story, and that's what matters the most.

But you can play through the more complicated puzzles as well, if you'd like, by enabling the experimental hardcore accessibility mode in the settings. In that mode, none of the puzzles will be skipped, not even the ones that require a map overview and fast action. You can always check the map by holding shift and navigating with the arrows, and the game will pause while you do so. I think one or two people have managed to complete the game with that mode on, so it's not impossible, but definitely harder.

I recommend you keep hardcore mode disabled on your first playthrough. That way, you won't get stuck somewhere and find yourself unable to proceed in the story. You can experiment with it later, once you've had a chance to enjoy all the twists and turns in the plot (and boy are there many!) Of course, that's just my opinion.

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