Re: Gauging interest in another 3d audio project

I was thinking call a function which returns a pointer to a raw audio buffer.
Then there are some functions I can call with that buffer.
Clear empties the buffer, and Append adds the char* and its length to the buffer.
I thought that Synthizer would take audio data from the buffer, if there is any, and mix it in using a thread.
EDIT: BTW, your miniaudio_example.cpp file didn't compile on my end until I added the line:
#define MINIAUDIO_IMPLEMENTATION
To the beginning.

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