Re: Thoughts about the new immersive Audio RPG - The Cursed Painting
Sorry if what I said seemed harsh. What I am trying to say is that I think that, if you want to get players to buy your game, you need to hook them. For example, have a boss that separates the first half of the dungeon and the second half. You are about to go up to that boss, but before you do, The subscription message blocks your way, so you are left to explore only the first half until you subscribe in order to get the rest of the story, quests, and loot. However, as it is now, all you get is the first battle and the town to explore, and that isn’t enough to hook people. If you want people to get hooked, then leave them in suspense. One battle isn’t going to do that.
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