Re: Best platform for Multiplayer 1st person shooter game?

Yeah, no worries if you can't handle it. FOr my part, I was actually pretty stunned when Godot exported a copy of my Asteroids-like shooter that just ran on Android. Granted, I still needed a mobile control scheme, and I had to port the TTS code. So I'm not sure whether the Xbox includes ABI-compatible libraries that'd work with whatever Unity expects (I.e. not sure if it supports plain SAPI, whatever interface ships in WinRT, etc.) Anyhow, not saying there won't be any work, but I was surprised at how little there seemed to be, and I'd love to play this on my console if at all possible. smile

Thanks again.

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