Re: CityInc: an accessible passtime for micromanagement gamers

@44, that's kind of a tricky one.  See, you lose all those citizens, obviously.  That means you won't be getting them back because they're sacrificed.  ON the other hand, the more money you make, the more citizens you stand a chance at attracting, so in that sense, you do get them back.  It'd be like taking Dark and Nocturnus and sending them off to the wolves for the greater good, but then you get keyIsFull, Lucas1853, Mirage and Nightshade because you made more money off of sacrificing the first two.

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